Whenever you arrive at a new place, you feel disoriented, but as you come to know it, you learn to manage it better.
The basis of ORIENTATION GAMES lies in knowing at all times where we are and where we want to go to.
There are three basic elements we have to learn:
1) to interpret a map
2) to handle a compass
3) the correct orientation at all times of the map on the terrain
ORIENTATION RACES involve finding, with the aid of a map and a compass, control posts or MARKERS indicated on the ground and previously indicated on the map.
THE MAP: it is a scale representation of an area (land, city, building) in which the Orientation Race will take place.
MARKERS: These are the signs, stickers or objects at different points of the terrain that are the points or controls to find.
DIRECTION: the orientation we must follow to reach a determined point, control or marker.
COMPASS: it consists of a small magnetized needle that always points north. In Orienteering, it is commonly used to determine: a direction, move while maintaining the right direction and orient the map.
Play and learn: Place two benches or tables, a hoop and two posts the same as in the drawing or diagram. Then compete with your class-mates to try and memorize any of the 20 routes in under a minute and follow it on the ground without looking at the map. Who is able to do the most routes from memory without making a mistake?
Bibliography: Marqués Escámez, J.L., Asensio García, M., Gutiérrez Hidalgo, F., López Mora, A. and Samper Márquez, M. (2014). Physical education in the classroom 5. Student's Notebook. Badalona: Editorial Paidotribo.
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